It is 2395, almost 10 years after the Hobus Supernova and its destruction of Romulus. The Romulan Star Empire remains in constant chaos, still without an established government or ruling body and still in constant civil war about their place in the galaxy. The Romulans are split amongst themselves, some in support of allied assistance to bring themselves back to the power they once were and some holding strong to their personal self-reliance in hopes they will be able to rebuild on their own.

The Federation is torn as well, wanting to assist the Romulans for the sake of galactic stability but feeling the pressures of outside conflicts on their resources. There is only so much they can do if their efforts are well received, and that depends on which Romulan you speak with.

Enter Vice Admiral Conor McGuinness, one of the top agents for Starfleet Intelligence and a widely respected man known for his shameless pursuits of the greater truth. Growing concerns over the state of the Romulan Empire pushed his efforts to maintaining a Federation presence near the Romulan border in hopes to provide a bridge between the two governments and a stable helping hand to the Romulans.

After securing the broken bits of Deep Space 6 which was destroyed in a freak accident in the 2360s, Vice Admiral McGuinness sought to build a brand new state-of-the-art spacedock in the backwoods of the Beta Quadrant. His goal was to continue to offer the Romulans assistance when needed, and to push for Federation exploration into the greater depths of the Milky Way.

Officially christened Deep Space 7, the stardock’s construction has just been completed and is about to be outfitted with some of the brightest minds and strongest wills to protect the quadrant and prevent it from caving in on itself.

Commanding Officer

Commander Ira Skovgaard

Executive Officer

Lt. Commander Kerry Malone



If you have that writing itch you just can’t scratch, we can lend a hand! We are a group of quirky, out of this world ridiculous writers and are always looking for fresh blood to join our gang. If you enjoy getting your hands dirty and planting one hell of a character and watching it grow right in front of your eyes, look no further.

Check out the Crew Manifest for the updated openings that need to be filled. We are open to any and all writers and characters (within reason, of course) regardless of skill level. Specialty departments will be accepted on a case-by-case basis.

We look forward to reading your application!


Deep Space 7 is rated 18+ for its strong adult content, including:

Latest News Items

» Yet Another Marine

Posted on Tuesday January 22, 2019 @ 11:50am by Commander Ira Skovgaard in General News

Hey friends!

It is with immense pleasure to bring onboard yet ANOTHER Marine (Hoo-rah!)!

Please welcome Daniel, who will be playing 2nd Lt. Astrid Mackenzie.

Pop on over to Discord, give him a big high five or whatever, and let's show him how we kick ass on DS7.

Shaka brah,

» New Writer!

Posted on Wednesday January 16, 2019 @ 7:59pm by Commander Ira Skovgaard in General News

And the good news just keeps on coming!

It is also with immense pleasure that I announce a new member to our crew: Marine Captain Jake Fredericks, the new Marine Executive Officer!

Check out his bio, send him a starter, and help show him why choosing DS7 was an excellent choice!

Shaka Brah,

» Obsidian Fleet Sim Spotlight

Posted on Wednesday January 16, 2019 @ 7:57pm by Commander Ira Skovgaard in General News

Good Morning/Afternoon/Evening my beautiful children!

It is with great pleasure to announce that DS7 was selected to be featured on Obsidian Fleet's Sim Spotlight section of their site! Check it out by clicking here.

You guys have been doing great with helping me getting this group sturdy on its feet and I look forward to a long long LONG future with you all.

Shaka Brah,

» New Mission (I Promise It's Official This Time)

Posted on Tuesday January 15, 2019 @ 8:57am by Commander Ira Skovgaard in General News


Life still keeps throwing me through loops, but Peter managed to strike me with quite a thunderbolt. I've decided to postpone the mission LINK indefinitely until the sim and you guys get more comfortable on our feet. Because Peter is brilliant and knows how to get my creative gears going, he planted a seed that I've unknowingly watered and have begun growing a little tiny plant.

'Soooooo... what's your point, Carin?' you may be asking yourself.

My point is, I bring you our very first mission: The Ghost in the Machine.

Richard is in trouble. His past is finding its way to his present in the form of an unwarranted upgrade to his augments by someone who still remains a mystery. Was it just an isolated incident, a test for technology developed by the mystery someone, or is there something much more serious, much more debilitating, for the crew of Deep Space 7?

Peter has already posted a few posts related to this. I will be moving them over to the new mission so take a look at them. If you need a brief synopsis of Death Dome and Richard's augmentations and battle with the Federation, please feel free to let me or Peter know so we can send one out to everyone. This mission should get everyone involved, and feel free to also NPC any characters to fit yourself in.

As always, Peter and I are here and available with any questions or concerns.

I will be officially closing down the Prologue in one week, so get those posts in if you haven't gotten them in already.

Thanks and Shaka Brah,

» Mission 1 - LINK

Posted on Monday January 7, 2019 @ 4:59pm by Commander Ira Skovgaard in General News

Hey guys!

Due to some turbulence in my life, I'm going to suspend the first mission while the dust settles a bit. Please work on those character developments and getting settled on the base and posting in the Prologue. If you need any suggestions or ideas for logs, please don't hesitate to ask myself and Peter for any help.

I'll let you know when we will be starting the first mission again.


Latest Mission Posts

» From Out of the Shadows

Mission: The Ghost in the Machine
Posted on Sunday February 17, 2019 @ 10:20am by Police Captain Matt Butler & Police Sergeant MacKenzie Butler & Richard Sharpe

Matt fancied himself quite the charmer. Even though he was incredibly happily married and was almost seven months away from being a first-time dad, he occasionally still felt the need to be validated even though MacKenzie was obvious to show how lucky she was to finally have everything she want…

» From the Horse's Mouth

Mission: The Ghost in the Machine
Posted on Friday February 15, 2019 @ 9:03am by Police Captain Ari "Archie" Reed & 2nd Lieutenant Astrid Mackenzie

After receiving her assignment to lead the security detail that would be tasked with protecting Colonel Sharpe, Astrid had taken the time to go through the briefing pack she had been provided with, but she still had plenty of questions. The problem, of course, was that Major Spencer had made…

» An Excess of Enthusiasm

Mission: The Ghost in the Machine
Posted on Wednesday February 6, 2019 @ 10:52pm by 2nd Lieutenant Astrid Mackenzie & Lieutenant Taeler Santu M.D.

Reporting to a new posting always entailed hours of general admin tasks, from physically reporting to your commanding officer (which had been a 'treat') to settling into your new cabin (which, as an officer for the first time, really was a treat). One of the things that Astrid had always…

» Blowing Off Steam

Mission: The Ghost in the Machine
Posted on Wednesday February 6, 2019 @ 10:51pm by 2nd Lieutenant Astrid Mackenzie & Marine Captain Jackson "Jake" Fredericks

IC: Astrid pushed herself back from the console in her quarters in disgust. After reporting to her Platoon Leader, and she couldn’t believe she was saying that as an officer, she had settled into her small cabin. Once she had gotten her modest belongings squared away, and after the hellish…

» Intelligence Briefing

Mission: The Ghost in the Machine
Posted on Wednesday February 6, 2019 @ 8:27pm by Lieutenant Commander Kerry Malone & Police Commander Paul Reed & Commander Ira Skovgaard & Police Captain Ari "Archie" Reed

Archie should’ve made the Ops Conference Room her temporary residence. She once again found herself at the head of the large table in the center of the room looking over the puzzle that was Richard Sharpe’s case. She could see what pieces she needed and she hoped she was about…